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The following appearance of the sinister Shadowlords deeply corrupted the mind of Britannia's interim presiding regent, Lord Blackthorn. Not one week into the journey, the king and most of his entourage fell prey to ominous forces and were overwhelmed, leaving British missing. However, the existence of a vast and mysterious Underworld was discovered, prompting Lord British himself to set out on a pioneering expedition to thoroughly explore its depths. The dungeons were soon sealed by the Great Council in the intervening years, with the Eight Virtues strong and the people living in content. Spoiler warning: Plot and/or ending details follow.īritannia had enjoyed peace and prosperity since the Quest of the Avatar found its champion. This is offered on all versions of the game except those on the Amiga and Atari ST, for whatever reasons. The game also provides a feature to transfer the character from the previous game to make the start easier. This game marks the first time the runic alphabet is extensively used, forcing the player to frequently self-translate signs, decrees, etc. The main theme of the game deals clearly with fundamentalism and moral absolutism (turning Virtue into law). The soundtrack maintained the benchmark set by earlier titles while visuals advanced noticeably in color and complexity – particularly dwellings, cities and castles were now more robustly detailed with furnishings and other incidental items, while dungeons became far more vivid in presentation. Also featured was a complete day/night cycle with all world inhabitants following a schedule to match, while dialogue reached new levels of depth to progress a grim, multi-faceted story. The land of Britannia grew larger in scope with the addition of many new locations, important items and a sprawling subterranean underworld in supplement to the already established dungeons. The game was a considerable leap forward from Ultima IV and marked the beginning of complex storytelling in the series.
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